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author | Volpeon <git@volpeon.ink> | 2022-11-13 00:29:12 +0100 |
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committer | Volpeon <git@volpeon.ink> | 2022-11-13 00:29:12 +0100 |
commit | 386d1d63f64a90d798ae6d7793423738dcbd6c27 (patch) | |
tree | 38bdbb0720b296dc533aeea545aa9b8cca02b67f /content/notebook/fediverse | |
parent | Fix reference labels (diff) | |
download | volpeon.ink-386d1d63f64a90d798ae6d7793423738dcbd6c27.tar.gz volpeon.ink-386d1d63f64a90d798ae6d7793423738dcbd6c27.tar.bz2 volpeon.ink-386d1d63f64a90d798ae6d7793423738dcbd6c27.zip |
Added to AI post: The Concept of "Lost Commissions"
Diffstat (limited to 'content/notebook/fediverse')
-rw-r--r-- | content/notebook/fediverse/ai-art.md | 29 |
1 files changed, 24 insertions, 5 deletions
diff --git a/content/notebook/fediverse/ai-art.md b/content/notebook/fediverse/ai-art.md index 49f491b..6ea5a8b 100644 --- a/content/notebook/fediverse/ai-art.md +++ b/content/notebook/fediverse/ai-art.md | |||
@@ -1,18 +1,22 @@ | |||
1 | --- | 1 | --- |
2 | schema_type: DigitalDocument | 2 | schema_type: DigitalDocument |
3 | title: On AI Art -- Artists Weren't Happy When Photography Was Invented, Too | 3 | title: On AI Art |
4 | date: 2022-09-30 | 4 | date: 2022-09-30 |
5 | last_update: 2022-09-30 | 5 | last_update: 2022-11-13 |
6 | 6 | ||
7 | references: | 7 | references: |
8 | - label: Reply to my Post | 8 | - label: "2022-09-30 -- Reply to my original post" |
9 | url: https://merveilles.town/@jbauer/109088036845654325 | 9 | url: https://merveilles.town/@jbauer/109088036845654325 |
10 | - label: My Response | 10 | - label: "2022-09-30 -- My Response" |
11 | url: https://mk.vulpes.one/notes/95s8h9ajtp | 11 | url: https://mk.vulpes.one/notes/95s8h9ajtp |
12 | - label: "2022-11-13" | ||
13 | url: https://mk.vulpes.one/notes/97i33e337z | ||
12 | --- | 14 | --- |
13 | 15 | ||
16 | ## 2022-09-30 -- Artists Weren't Happy When Photography Was Invented, Too | ||
17 | |||
14 | ::: alert | 18 | ::: alert |
15 | I posted the title of this page on fedi. Someone replied and I elaborated on my views with the following post. | 19 | I posted the title on fedi. Someone replied and I elaborated on my views with the following post. |
16 | ::: | 20 | ::: |
17 | 21 | ||
18 | The primary reason AI art is widely getting banned is because a lot of people are wowed by the novelty of this technology and post their shitty results. But there are also people who spend a lot of time on tuning their prompts, running the results through img2img several times and touching things up manually in Photoshop. They're spending real effort on getting good results. | 22 | The primary reason AI art is widely getting banned is because a lot of people are wowed by the novelty of this technology and post their shitty results. But there are also people who spend a lot of time on tuning their prompts, running the results through img2img several times and touching things up manually in Photoshop. They're spending real effort on getting good results. |
@@ -27,3 +31,18 @@ Artists often use references and look up to other artists and adapt qualities fr | |||
27 | Stable Diffusion was trained by looking at art as well. It doesn't have a database of every single picture. Instead it recognizes various concepts and puts them in some N-dimensional space -- it's memories. So one point in this space captures one concept it has seen in many different pictures. The prompt simply determines which of these concepts the AI will try to use (up to 75 with SD). | 31 | Stable Diffusion was trained by looking at art as well. It doesn't have a database of every single picture. Instead it recognizes various concepts and puts them in some N-dimensional space -- it's memories. So one point in this space captures one concept it has seen in many different pictures. The prompt simply determines which of these concepts the AI will try to use (up to 75 with SD). |
28 | 32 | ||
29 | Do you see the parallels? At least from my limited understanding, this doesn't seem much different from humans looking at pictures and recognizing shading, lighting, painting,... techniques and selectively using them in their own art. | 33 | Do you see the parallels? At least from my limited understanding, this doesn't seem much different from humans looking at pictures and recognizing shading, lighting, painting,... techniques and selectively using them in their own art. |
34 | |||
35 | ## 2022-11-13 -- The Concept of "Lost Commissions" | ||
36 | |||
37 | An argument I hear often is that using an AI means I can get a piece in an artist's style when it should've been a commission. This doesn't really work for my situation because I don't copy an individual artist's style in my generated art -- it's a remix of things from both the original data and the data I added. I don't think commissioning ~10 artists at once is even possible, and if it was you'd better have lots of money. | ||
38 | |||
39 | > Then commission an artist whose style is close enough | ||
40 | |||
41 | Sure, I guess I could do that.\ | ||
42 | But this is where the second problem comes in: The way this usually goes with good artists (who are usually also popular) is that commissions are closed, the queues are full for the next 3 years, they never respond, and/or you have to keep track of them on Twitter for those 5 nanoseconds they're open before 10 billion followers snatch all slots.\ | ||
43 | I went through it all and I hated it. I won't even try commissioning an artist anymore if I notice any of these things because this is too stressful. | ||
44 | |||
45 | And now there is AI that allows me to create good art of my random ideas. It's art that otherwise never would've existed because without the instantaneous feedback of AI I wouldn't even know if the idea worked or if I liked the implementation.\ | ||
46 | On the flip side, with ideas that proved to be good such as the fox-corvid-gryphon, I am now considering creating more art of it with my own abilities and maybe commission someone if there ever is a chance. So if anything, AI has *increased* my willingness to buy commissions. | ||
47 | |||
48 | This whole situation is strikingly similar to the music/video/gaming industry, piracy and the concept of "lost sales". Food for thought. | ||